Draw 2 Save Walkthrough & Level Guide
How to beat Draw 2 Save — Dozens of levels (exact total unconfirmed) · Updated
Overview
Draw 2 Save has no hidden tricks so much as one consistent rule: everything you draw is a real, physical object with weight, and every level is a small physics problem. There's no single answer key because the hazards, angles, and layouts change each stage — but the same handful of principles solve nearly all of them. Learn how your ink behaves, and even the busy, multi-threat later levels fall into place.
How Draw 2 Save levels work
Sequential, self-contained physics puzzles that unlock in order and add more hazards as you progress (Dozens of levels (exact total unconfirmed)).
Stage-by-stage strategy
Single falling or flying threats
The early levels send one hazard at the stickman: a blade dropping straight down, a bullet or arrow flying in from the side. Draw one short line directly in the object's path, anchored so it won't slide. A flat line stops a straight shot; a line angled away from the stickman deflects it to a safe side. Don't cover the whole character — just interrupt the single path the danger takes.
Pits, spikes, and falling stickmen
When the ground opens or the stickman starts to fall, you're building a floor rather than a shield. Draw a solid platform under him that reaches both edges so he can't roll off, and keep it roughly level so he doesn't slide sideways into spikes. If he's dropping toward a hazard, a gentle slope can steer him into a safe landing instead of a straight drop.
Bombs and blasts
Bombs punish a single flat wall because the explosion spreads outward. Instead, enclose the bomb or the stickman: a small box or dome contains or separates the blast. Keep any enclosure light and anchored — a heavy lid can drop onto the character before the bomb even detonates. Contain the danger first, then let it go off harmlessly.
Multi-directional and timed hazards
Late levels combine threats or fire them in sequence from several sides. Box the stickman in with a roof and walls, but use the least ink that still seals every gap — over-building adds weight and can collapse. Watch the timing: when threats arrive one after another, one well-placed enclosure often blocks them all better than reacting to each in turn.
Tips to beat Draw 2 Save faster
- Draw the minimum — one short, well-placed line usually beats a big structure.
- Angle your lines to deflect rather than just block: a slant sends blades and bullets away from the stickman.
- Anchor barriers to walls or the ground so your own drawing doesn't drop onto the character.
- For bombs, enclose or cover the blast instead of blocking a single side.
- Respect gravity — heavy scribbles fall, so keep every barrier light.
- If you're stuck, undo and rethink the hazard's path instead of piling on more ink.
Draw 2 Save walkthrough FAQ
Is there a fixed solution for each level?
No. Because the mechanic is physics-driven, several different drawings can clear the same stage. There's no official level-by-level answer key, so the reliable approach is applying the general rules — block the path, anchor your ink, keep it minimal — rather than memorizing one exact shape.
Why does my barrier keep killing the stickman?
Everything you draw has weight and falls. If a line isn't anchored to a wall or the ground, gravity drops it, often straight onto the character. Attach lines to solid edges, or place them beside the stickman so they fall away from him.
How do I score higher or earn more stars?
Scoring rewards efficiency — fewer strokes and less ink. Solve the level any way first, then replay and try to shrink your solution to one small, precise line placed exactly in the hazard's path.